Aside from comics, tv, and movies I am also a gamer, which helps to bring more diversity to my geeky repertoire. I wouldn’t say that I spend most of my free time playing and I purposely try not to. However, I do enjoy playing a few hours a week. Some of my favourite series include Halo and the Arkham games. I completed the story mode of Halo 5 and before I delved into the online play, I decided to finally start Arkham Knight.
I played Arkham City when that first came out in 2011 and I have been hooked on the series since. Arkham Origins was somewhat forgettable but still an enjoyable game. I did also like the fact that it added online challenge modes, where you could actually compete in real-time with other players. The only online options for Arkham City allowed your score on challenges to be ranked with that of other players.
I am only about 10% of the way through the story so far, not to mention all of the riddle challenges and trophies. However, there was one aspect of the game that I love and hate at the same time. After looking up my issue online it seems like a lot of people feel the same way. Getting to drive the batmobile is a great new feature, at least in theory. It offers something new to the gameplay while also giving players access to Batman’s full arsenal. The design is amazing and while the controls take a big of getting used to, riding in the batmobile can be a great experience. The only problem is that the batmobile isn’t only a cool side feature, it is an essential part of gameplay for many levels so far. Whether it is riddler challenges or puzzles in the main story, the batmobile is crucial. At times, the action/adventure game becomes a racing game for long stretches at a time. If you don’t like racing games, that’s just too bad.
Gameplay with the batmobile can get repetitive at times since its combat offers more limited options than Batman’s. There are three main weapons/ tools and that’s about it, compared to the myriad combination of gadgets and fighting techniques that Batman offers. There are entire levels or checkpoints that involve the batmobile taking on unmanned tanks. These entire levels will be the same combo of dodging and shooting. Those who don’t like shooting games, probably won’t like these parts. Of course there is nothing wrong with the game incorporating elements from numerous genres, but it does represent a pretty fundamental shift from the previous three games, which all focused on stealth or combat modes. Those who have become accustomed to this by now could very well be thrown off completely by the change. There is one level where the batmobile has to take on tanks and a helicopter at the same time. You must then eliminated about seven hostiles while trying to dodge a barrage of missiles.
After failing for the fifth time, I looked up a walkthrough for this part online and the comments reveal the same level of frustration I had. One person even said that they returned the game since they couldn’t get past this part to enjoy the rest. Of course, I didn’t do that. I was able to beat the level after a few more tries, using some tips I found online. However, I think a big part of why people might be so frustrated or willing to quit is because of the change in playing style that they might not have anticipated. Although we might want variation in stories, certain genres of games have conventions that many people might want a game to follow. If Halo 5 introduced more puzzles, people might be thrown off by that.
I’m still enjoying the game and I look forward to playing more, but I can’t help but think the combat sequences with the batmobile will only get more repetitive as the game goes on.